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Picture
Information
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URL:
http://riceornot.ricecop.com/?auto=20529 |
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Comments: 19 (Read/Post) Favorites: 0 (View) |
Submitted
on: 03-18-2003
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Category:
Photoshop/Art |
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Description:
Jumping a semi off a parking garage is all in a days work for LTR.....
Someone please cue up "Eastbound and Down" |
Showing page: 1 of 1 [ 1 ]
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#3 |
3-18-2003 @ 08:35:07 PM |
Posted By : Low-Tech Redneck |
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#2, Well, I've beaten the game, so I'm just trying to find new ways of keepin' it real in Liberty :-) |
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#4 |
3-18-2003 @ 08:35:08 PM |
Posted By : stang392 |
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you know, this is one thing i never did try |
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#5 |
3-18-2003 @ 08:35:42 PM |
Posted By : Low-Tech Redneck |
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Incidentaly, this little stunt ended up crushing 3 innocent civilians that were on the sidewalk below :-) |
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#7 |
3-18-2003 @ 08:40:01 PM |
Posted By : Bling24 |
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boo in the PS2 version i blew up 3 cars and at least 10 civilians doing this but I had a car bomb and M-16 |
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#8 |
3-18-2003 @ 08:46:50 PM |
Posted By : Obsidian |
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The sound of the cartel cruiser
the looks of the diablo stallion
the speed of the banshee
-----------------------------------
(if only) |
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#11 |
11-25-2003 @ 03:57:22 AM |
Posted By : mr. poop |
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#8, dont the cartel cruiser and the diablo stallion have the same sound anyway?
[Edited by mr. poop on 11-25-2003 @ 04:01:54 AM] |
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#12 |
11-25-2003 @ 08:13:23 AM |
Posted By : GreenLantern |
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#10, IMO, a great GTA would have liberty city from III, but the gameplay from Vice City(Burnouts, blowing people's heads off, motorcycles, helicopters, more weapons, all the cool little things that weren't in III) |
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#14 |
5-11-2004 @ 10:00:03 PM |
Posted By : Skid |
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My only problems are in the limited damage model on the vehicles and lack of new places to explore. Maybe Driver 3 (oh, I mean "DRIV3R") will feed my addiction for auto destruction. Supposedly it'll even have bodies that detach from frames, and frames that split in half or wrap around objects during high speed crashes. |
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#15 |
5-11-2004 @ 10:03:29 PM |
Posted By : Low-Tech Redneck |
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#14, It's a tenuous line, if you make it all "eye candy" damage, there's no reason to even try to avoid accidents, but if you make it too real, you kill the fun because you can't make it a block without being trashed by the cops.... |
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#16 |
5-11-2004 @ 10:05:05 PM |
Posted By : Skid |
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#15, That's why you have realistic crashes, but engines that won't quit and wheels that don't detach. You could have a huge chase and your car would end up like Roscoe P. Coltrane's cruiser at the end. :P |
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#17 |
5-11-2004 @ 10:18:24 PM |
Posted By : Paganknights |
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Hehe, i've been recording "quarter mile" times in GTAIII recently (the tunnel under st. marks is .27 miles) using a stop watch. Quickest times is the cheetah at 12.43, slowest is the mule at 17.76 (the dodo is probably slower but I can't get it to go down the tunnel with ramming into the sides). Biggest surprise is the ambulance (we like to call it "Amby the happy bambalance") at 12.83
[Edited by Paganknights on 5-11-2004 @ 10:22:06 PM] |
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#18 |
5-11-2004 @ 10:24:38 PM |
Posted By : Skid |
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#17, The ambulance is quick alright, and fast flat-out too. |
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