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Picture
Information
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URL:
http://riceornot.ricecop.com/?auto=28962 |
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Comments: 43 (Read/Post) Favorites: 3 (View) |
Submitted
on: 12-12-2003
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Category:
Photoshop/Art |
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Description:
Ferrari Enzo |
Showing page: 2 of 3 [ 1 2 3 ]
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#23 |
12-13-2003 @ 11:55:11 PM |
Posted By : solid_snake |
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yeah but it'll probably be a month or more before he can do those again, hence the regret at not finding that picture sooner |
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#28 |
12-14-2003 @ 08:29:17 AM |
Posted By : Lemming |
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Actually, I'm seriously contemplating the merits of not going back to work over the break. That last semester was so completely miserable, I need a freaking vacation.
Also, isn't that Cobra picture a 3D render?! Anyway, I've actually got a directory full of pictures I intend to work on already stored on my computer. There's some interesting stuff in there, and a lot of it should come out looking pretty good if I can dedicate the time to it. :-) |
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#29 |
12-14-2003 @ 12:08:35 PM |
Posted By : solid_snake |
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"isn't that Cobra picture a 3D render"
I honestly don't know, but I don't think so |
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#33 |
12-14-2003 @ 02:22:40 PM |
Posted By : Lemming |
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I used to do that kind of stuff, and there's nothing there that the more sophisticated 3D programs wouldn't be capable of. The sheer "hardness" of the lighting effects tends to make me think that a raytracer was involved, and some of the stuff in the background, like the gas pumps, really just looks too perfect to be real. |
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#34 |
12-14-2003 @ 02:31:27 PM |
Posted By : solid_snake |
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Well if it is whoever did it does good work :)
I can see alot of it being rendered but the ground and the way the car meets the ground doesn't :/ |
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#35 |
12-14-2003 @ 02:36:05 PM |
Posted By : Lemming |
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Yeah, that looks pretty good, but you'd be really surprised by what some of the super high-end suites are capable of--some of them can generate some highly realistic looking textures through built-in shader libraries and stuff. I almost wish I was still doing 3D graphics, but I really can't afford any of the really good software, and that stuff is even more tedious than illustration/cel-shading if you want to do it right. |
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#37 |
12-14-2003 @ 02:41:38 PM |
Posted By : Lemming |
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#36, I can't give you an exact idea, because I spread the work out over the course of a week or more, but I'd estimate somewhere on the order of 20 hours. It was tedious, and the only reason that I could pull it off at that detail level was the fact that I had the plastic model on hand to use as a reference. |
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#39 |
12-14-2003 @ 02:47:23 PM |
Posted By : Lemming |
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#38, That was done using free software, by the way--OpenFX was an attempt to make an open-source 3D graphics suite. That model, if I recall, had upwards of 50,000 polygons, partly because I made no real effort to optimize the surfaces (so I had some redundant polygons in there that probably would never get rendered). I also did Vader's TIE fighter and I had a neat little dogfight scene where the X-Wing was attacking it from behind or something. I don't have those files on my computer right now, though, and I think I left the disc where I had that stuff archived at school (if I even still have it). :-( |
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#40 |
12-14-2003 @ 02:50:39 PM |
Posted By : solid_snake |
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yeah that's the only thing I rember you posting like that, I don't think I have the patience (or skill) to do something like that. I made a cube in autocad once and I think that's as complicated as I'll get :P |
Showing page: 2 of 3 [ 1 2 3 ]
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