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Picture
Information
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URL:
http://riceornot.ricecop.com/?auto=28797 |
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Comments: 114 (Read/Post) Favorites: 0 (View) |
Submitted
on: 12-03-2003
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Category:
Car |
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Description:
According to the owner, this is a 1994 Honda Accord Type SEX-mobile, with rare Neeper Chromzz. |
Showing page: 2 of 6 [ 1 2 3 4 5 6 ]
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#21 |
12-03-2003 @ 10:02:33 PM |
Posted By : Skid |
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#19, Well, I can twist the knob and move the hands on my own, so I can pretend it's a certain time. Now to just get them moving on their own....meh, maybe I'll just get a little boost guage to go there for when I turbocharge it. >:) |
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#22 |
12-03-2003 @ 10:03:04 PM |
Posted By : solid_snake |
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"they make damn fine electronics!"
my experiances proves this to be false |
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#23 |
12-03-2003 @ 10:05:16 PM |
Posted By : solid_snake |
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#18, how old is it? I don't know about you but when something I own loses funcinality after a relitivly short amount of time it tells me something is wrong |
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#24 |
12-03-2003 @ 10:08:06 PM |
Posted By : Skid |
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#23, I got it in November of 2001. I found out that it won't play blue-bottoms back in February of this year. Luckily none of my games are blue-bottomed, and it plays all my black-bottomed (PSX) games fine. |
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#25 |
12-03-2003 @ 10:12:30 PM |
Posted By : solid_snake |
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If you even care the laser is likely out of alignment, pop it open and there is a white gear near the back of the drive tray to adjust
[Edited by solid_snake on 12-03-2003 @ 10:14:39 PM] |
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#26 |
12-03-2003 @ 10:17:11 PM |
Posted By : MxCx |
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I like the headlight/turn signal configuration, but the cf hood and the bling rims got to go. |
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#28 |
12-03-2003 @ 10:25:45 PM |
Posted By : MxCx |
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#27, All a matter of opinion. Gotta have the amber bulbs in there tho, cuz otherwise its kinda illegal. |
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#29 |
12-03-2003 @ 10:26:24 PM |
Posted By : solid_snake |
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so you base your opinion of how something looks on the color it was originaly? |
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#33 |
12-03-2003 @ 10:32:35 PM |
Posted By : Lemming |
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#16, The PS2 isn't that technologically ancient, but I think it might (depending on how successful the X-box winds up being) herald the end of an era. If you look at the architectural specifications for the processors in the PS2, it's really a very ambitious design. On the other hand, designs like that are fundamentally difficult to program (since the PS2's specific architecture must be taken into account while programming, and no other console has an architecture like it) and expensive to build. The XBOX, on the other hand, is made with a commodity microprocessor and a lot of off-the-shelf components. It's going to be interesting to see whether Sony and their partners can continue to design custom CPUs and remain both technologically competitive AND profitable. It should be tough. |
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#34 |
12-03-2003 @ 10:36:11 PM |
Posted By : solid_snake |
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#33, IBM is designing chips for sony, nintendo and microsft's next systems |
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#35 |
12-03-2003 @ 10:37:04 PM |
Posted By : DiRF |
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#33, Sure the processing power of the PS2 may be awesome...but what's the use when the games look like crap because they didn't want to include anti-aliasing hardware? (Anti-aliasing CAN be accomplished on the PS2, with coding in the game, but it saps away precious processing power) Anti-aliasing was a standard since the N64, yet, Sony decided they didn't need it.
Controller ports is another sour point on the PS2...again, 4 ports was a standard since the N64, but, again, Sony, in all their "wisdom" decided to stick with two...from what I hear, the PS3 will only have two also...dumbasses. |
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#36 |
12-03-2003 @ 10:41:48 PM |
Posted By : solid_snake |
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#35, how many games would you want 4 people playing on the same system for anyway? |
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#37 |
12-03-2003 @ 10:41:52 PM |
Posted By : Lemming |
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#34, I wasn't aware that Microsoft was already planning a successor to the XBOX. Still, it will be interesting to see what happens--the XBOX was built with standard PC stuff, which meant that it was relatively easy to program. The PS2, on the other hand, has a truly insane architectural spec, and the programmer has total freedom to basically determine what jobs (video, sound, physics calculations, etc.) get done in each part of its massive CPU. I'm wondering which way that market will go--towards massively powerful, highly parallel custom architectures (like PS2) or more towards architectures built around commodity CPUs (more like the XBOX, original Playstation, and N64, all of which used very common core CPUs).
[Edited by Lemming on 12-03-2003 @ 10:42:10 PM] |
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#40 |
12-03-2003 @ 10:45:47 PM |
Posted By : Lemming |
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#35, The insane thing about the PS2 is that really, there isn't that much distinction between "hardware" and just doing "software" calculations in the CPU. The CPU actually does have a component that is really designed to do highly parallel calculations (common for graphics, etc.), but there is nothing that would prevent a programmer from using that part of the CPU for something else entirely.
The distinction between doing graphics calculations in hardware vs. software is more clear in the XBOX since it uses what is basically a modified Geforce3 graphics chip, which obviously is a rather single-purpose device. |
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