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Picture Information
URL: http://riceornot.ricecop.com/?auto=28797
Submitted by: Skid
Comments: 114  (Read/Post)     Favorites: 0  (View)
Submitted on: 12-03-2003
View Stats Category: Car
Description:
According to the owner, this is a 1994 Honda Accord Type SEX-mobile, with rare Neeper Chromzz.


   Comments

Showing page: 3 of 6
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#41
12-03-2003 @ 10:47:12 PM
Posted By : solid_snake Reply | Edit | Del
#37, there's a perfect example of what happens right there, the N64 was more difficult to program for than the PS1, that plus the additinal cartridge costs lead to mostly sub par efforts on the N64.

#42
12-03-2003 @ 10:47:31 PM
Posted By : DiRF  Reply | Edit | Del
#38, As long as you have a big enough screen (25" and up) 4 player split screen is not bad at all...as long as you have a console that can handle the processing power without slowdown or graphical loss *cough* XBOX *cough*

In my videogame club, we play 4 player HALO, Serious Sam, NFL 2K3, NASCAR Thunder 2004, Rallisport Challenge, etc. And it's fun as hell!

(Actually, on HALO, we sometimes play 16 player...with the link cables and 4 XBOXs.


#43
12-03-2003 @ 10:48:36 PM
Posted By : Lemming Reply | Edit | Del
#40, Of course, what that boils down to is that programming a PS2 well is an inherently difficult task, and that may be the same thing that was the final nail in the coffin for certain other platforms, like Saturn, for example. PS1, N64, and XBOX are all relatively easy to code for, because their respective developers published their APIs (Application Programming Interfaces) and also (at least in the case of the PS1) provided a set of standard C libraries that would allow virtually any programmer to write usable code.

#44
12-03-2003 @ 10:50:33 PM
Posted By : solid_snake Reply | Edit | Del
#39, but it's hardly the ideal situation, ever try halo with 4 people on one system? 2 per system LAN? which do you prefer?

#45
12-03-2003 @ 10:52:33 PM
Posted By : Lemming Reply | Edit | Del
#41, I think the N64's major deficiency was its adherence to cartridges, which made it more expensive for publishers to sell games on that platform, and narrowed its capabilities. Besides the insanity with its coprocessor, the N64 was very much a commodity architecture. It used the R4300i MIPS processor, which isn't exactly an unheard-of architecture (SGI and others used its relatives A LOT). In fact, the API was well enough documented that HLE (High-Level Emulation) was possible, which means that virtually nobody was writing custom assembly code for it--almost all games used the published APIs. (Assembly is vastly more tedious to program in than, say, C.)

#46
12-03-2003 @ 10:53:07 PM
Posted By : DiRF  Reply | Edit | Del
#44, WIth a big enough screen, when you really get into the game, and stop giving a shit about "OMG THE VIEWING AREA IS TOO SMALL OH NOS!!!1111", you realize that it's still fun.

#47
12-03-2003 @ 10:55:22 PM
Posted By : Skid Reply | Edit | Del
#45, The cartridge thing really made sense at the time, though. Many gamers were scared of disk-based games and how they might get scratched or be hard to handle around 1996. As disk-based games became more common, the concerns faded and Nintendo finally put carts to rest.

#48
12-03-2003 @ 10:56:33 PM
Posted By : solid_snake Reply | Edit | Del
the machine is only as good as the programs that run on it.
#42, the GC games I'm thinking of were created with the Idea that 4 people should be playing, not a multiplayer mode of some single player game


#49
12-03-2003 @ 10:56:54 PM
Posted By : Skid Reply | Edit | Del
#46, Indeed. I used to play 3 and 4 player Goldeneye and Perfect Dark on the N64 (on a 19 inch TV, no less), and after awhile you begin to focus on the small space and don't even notice anymore.

#50
12-03-2003 @ 10:58:57 PM
Posted By : solid_snake Reply | Edit | Del
#46, it's still fun but it takes away from the experiance, and the xbox's power doesn't make every game run fine in 4 player split screen.

#51
12-03-2003 @ 11:00:22 PM
Posted By : Lemming Reply | Edit | Del
#47, Look at the number of third-party developers (besides RARE) that released stuff for the N64. I think Nintendo was betting on the probability that people would continue to stick with the cartridges, since they were sort of a proven technology, and at the time CD based consoles hadn't gained so much momentum yet. I think the Playstation attracted more small developers partly due to its use of more inexpensive media, along with the fact that yes, it was even simpler to program than the N64.

#52
12-03-2003 @ 11:00:34 PM
Posted By : solid_snake Reply | Edit | Del
#49, to go off on a tangent I tried playing perfect dark again afew months ago, game me a headache

#53
12-03-2003 @ 11:03:13 PM
Posted By : Lemming Reply | Edit | Del
#48, Yep, the real tradeoff is between developing an architecture that developers can easily write games for, and designing one that is also powerful enough to keep the "wow" factor.

#54
12-03-2003 @ 11:04:20 PM
Posted By : Skid Reply | Edit | Del
#51, Like I said, it made sense at the time that the console was released. It actually stopped making sense after awhile.

#55
12-03-2003 @ 11:04:47 PM
Posted By : solid_snake Reply | Edit | Del
#51, given nintendo's younger target audience the carts made sense. I've had to peel the remains of an anti theft sticker off a DVD I rented from hollywood video,given people don't care about those because they aren't theirs but I really doubt many kids have much respect for discs (from what I've seen anyway).

#56
12-03-2003 @ 11:06:15 PM
Posted By : Jurrell Reply | Edit | Del
No more of this console wars bs!

If you want multiplayer fun, buy a damn pc. (omg omg! I can get 72 online player while playing bf1942)

That is all


#57
12-03-2003 @ 11:08:53 PM
Posted By : Skid Reply | Edit | Del
#56, addendum:

If you want multiplayer, buy a PC, a DSL or cable connection, and learn to put up with trash talking jackasses that you don't even know.


#58
12-03-2003 @ 11:09:23 PM
Posted By : Lemming Reply | Edit | Del
#55, Heck yes, the cartridges made sense. They just turned out to be a decision that prevented them from really gaining any market share. I'm shocked that they went with the format they chose for the gamecube--renting those tiny little discs out to be used by younger kids? >_<

#59
12-03-2003 @ 11:10:22 PM
Posted By : Lemming Reply | Edit | Del
#57, Isn't that half the fun?

*doesn't play multiplayer games because those would involve -gasp- other people*


#60
12-03-2003 @ 11:11:02 PM
Posted By : Jurrell Reply | Edit | Del
#57, There are private lan parties...

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