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Information
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URL:
http://riceornot.ricecop.com/?auto=28797 |
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Comments: 114 (Read/Post) Favorites: 0 (View) |
Submitted
on: 12-03-2003
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Category:
Car |
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Description:
According to the owner, this is a 1994 Honda Accord Type SEX-mobile, with rare Neeper Chromzz. |
Showing page: 3 of 6 [ 1 2 3 4 5 6 ]
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#41 |
12-03-2003 @ 10:47:12 PM |
Posted By : solid_snake |
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#37, there's a perfect example of what happens right there, the N64 was more difficult to program for than the PS1, that plus the additinal cartridge costs lead to mostly sub par efforts on the N64. |
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#43 |
12-03-2003 @ 10:48:36 PM |
Posted By : Lemming |
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#40, Of course, what that boils down to is that programming a PS2 well is an inherently difficult task, and that may be the same thing that was the final nail in the coffin for certain other platforms, like Saturn, for example. PS1, N64, and XBOX are all relatively easy to code for, because their respective developers published their APIs (Application Programming Interfaces) and also (at least in the case of the PS1) provided a set of standard C libraries that would allow virtually any programmer to write usable code. |
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#44 |
12-03-2003 @ 10:50:33 PM |
Posted By : solid_snake |
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#39, but it's hardly the ideal situation, ever try halo with 4 people on one system? 2 per system LAN? which do you prefer? |
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#45 |
12-03-2003 @ 10:52:33 PM |
Posted By : Lemming |
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#41, I think the N64's major deficiency was its adherence to cartridges, which made it more expensive for publishers to sell games on that platform, and narrowed its capabilities. Besides the insanity with its coprocessor, the N64 was very much a commodity architecture. It used the R4300i MIPS processor, which isn't exactly an unheard-of architecture (SGI and others used its relatives A LOT). In fact, the API was well enough documented that HLE (High-Level Emulation) was possible, which means that virtually nobody was writing custom assembly code for it--almost all games used the published APIs. (Assembly is vastly more tedious to program in than, say, C.) |
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#47 |
12-03-2003 @ 10:55:22 PM |
Posted By : Skid |
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#45, The cartridge thing really made sense at the time, though. Many gamers were scared of disk-based games and how they might get scratched or be hard to handle around 1996. As disk-based games became more common, the concerns faded and Nintendo finally put carts to rest. |
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#48 |
12-03-2003 @ 10:56:33 PM |
Posted By : solid_snake |
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the machine is only as good as the programs that run on it.
#42, the GC games I'm thinking of were created with the Idea that 4 people should be playing, not a multiplayer mode of some single player game |
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#49 |
12-03-2003 @ 10:56:54 PM |
Posted By : Skid |
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#46, Indeed. I used to play 3 and 4 player Goldeneye and Perfect Dark on the N64 (on a 19 inch TV, no less), and after awhile you begin to focus on the small space and don't even notice anymore. |
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#50 |
12-03-2003 @ 10:58:57 PM |
Posted By : solid_snake |
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#46, it's still fun but it takes away from the experiance, and the xbox's power doesn't make every game run fine in 4 player split screen. |
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#51 |
12-03-2003 @ 11:00:22 PM |
Posted By : Lemming |
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#47, Look at the number of third-party developers (besides RARE) that released stuff for the N64. I think Nintendo was betting on the probability that people would continue to stick with the cartridges, since they were sort of a proven technology, and at the time CD based consoles hadn't gained so much momentum yet. I think the Playstation attracted more small developers partly due to its use of more inexpensive media, along with the fact that yes, it was even simpler to program than the N64. |
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#52 |
12-03-2003 @ 11:00:34 PM |
Posted By : solid_snake |
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#49, to go off on a tangent I tried playing perfect dark again afew months ago, game me a headache |
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#53 |
12-03-2003 @ 11:03:13 PM |
Posted By : Lemming |
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#48, Yep, the real tradeoff is between developing an architecture that developers can easily write games for, and designing one that is also powerful enough to keep the "wow" factor. |
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#54 |
12-03-2003 @ 11:04:20 PM |
Posted By : Skid |
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#51, Like I said, it made sense at the time that the console was released. It actually stopped making sense after awhile. |
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#55 |
12-03-2003 @ 11:04:47 PM |
Posted By : solid_snake |
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#51, given nintendo's younger target audience the carts made sense. I've had to peel the remains of an anti theft sticker off a DVD I rented from hollywood video,given people don't care about those because they aren't theirs but I really doubt many kids have much respect for discs (from what I've seen anyway). |
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#56 |
12-03-2003 @ 11:06:15 PM |
Posted By : Jurrell |
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No more of this console wars bs!
If you want multiplayer fun, buy a damn pc. (omg omg! I can get 72 online player while playing bf1942)
That is all |
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#57 |
12-03-2003 @ 11:08:53 PM |
Posted By : Skid |
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#56, addendum:
If you want multiplayer, buy a PC, a DSL or cable connection, and learn to put up with trash talking jackasses that you don't even know. |
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#58 |
12-03-2003 @ 11:09:23 PM |
Posted By : Lemming |
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#55, Heck yes, the cartridges made sense. They just turned out to be a decision that prevented them from really gaining any market share. I'm shocked that they went with the format they chose for the gamecube--renting those tiny little discs out to be used by younger kids? >_< |
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#59 |
12-03-2003 @ 11:10:22 PM |
Posted By : Lemming |
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#57, Isn't that half the fun?
*doesn't play multiplayer games because those would involve -gasp- other people* |
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